The visuals for this track are generated on the fly and rendered real-time based on bounced tracks input I produced in 2017-2018 and updated for 2021. The evolution of this variant you see is a result of the growth over time of the length of the snippet from this song (NGC_Ael-172), and each captured high frequency drum strike triggers several variables at random to introduce a new growth pattern - it continues to spread until the track finishes and restarts.
As I'm sitting here waiting for one of my various projects to render in the background - on another screen - I found this video of Bjork talking about her experiences with screens when she was younger.
There is profundity in her words. Perhaps a bit of poetry.
Here's a recording from a speaking panel I was a part of on June 24, 2021.
Compliments of Portland Center Stage:
Inspired by the immersive experience in the upcoming production of Summerfield Estates, we're taking a deep dive into the wild and wonderful world of interactive design, with a special panel discussion featuring some of Portland's most exciting vanguard artists.
Featured panelists will include Nisha Burton from Reflective Brands, who designs cutting-edge, immersive virtual reality/augmented reality (VR/AR) experiences, branding, and marketing campaigns; game-maker Will Lewis, the founder and president of PIGSquad; and multimedia artist Reese Bowes, who designs site-specific projections and reactive art. The conversation will be moderated by videographer/actor Ashley Song Mellinger, the lead artist of Summerfield Estates, who is using gamification to inform the use of interactive media in theater and performing arts.